An experimental research series on virtual gazes and VR, 2017-18, with Jasper Meiners
Our interest in modified visions was awakened through the advertisements of virtual reality (VR) companies which stated that ‚everything is possible‘ (Oculus, 2013) with and in VR. Oculus’ commercials show how ostriches, flightless birds, learn to fly by watching a flight simulation in a VR headset.
While commercial VR companies capitalize on the ableist fantasy of overcoming bodily 'limitations', we wondered how to question, hack, and rewrite the defaults embedded in VR systems. As our graduation work at the School of Art and Design Kassel, we developed 10 experiments to question concepts of 'the virtual'.
Each exp_ started off with specific research questions and an idea for a gaze modification or different way of perception. Key to our approach was to play forward: Whenever we got stuck, we tried a different approach.
interactive online space. visitors enter the internet restroom and communicate with others by interacting with light switches, doors, flushes. If visitors need a break, they can enter a cabin and close its door to block the cabin for other users – making their cabin 'a truly surveillance free space' on the World Wide Web.
installation: application that loops a gaze between human eyes and a webcam, opening questions about nonhuman participants in sighted humans habits of seeing.
VR application: an attempt to simulate the view of the wasp Megaphragma mymaripenne, one of the smallest insects known to humans. This experiment applied 29 multidirectional facets/points of view to human testers who are accustomed to binocular vision.
VR application that emphasizes saturated colors so that objects seen through the camera of the HTC Vive VR headset appear like items in a game.
installation: a real time connection is established between a physical and a corresponding digital cube. The cube can be altered by human actors and by algorithms.
VR application that picks up bright colors in webcam imagery and turns them black. This experiment questions the white-as-default logic of technological image production and is based on research on how whiteness in favored by facial recognition algorithms.
VR application that only shows objects that are in motion inspired by the vision of cats.
Performance & Installation. Gazing Figures lets go of two-eyes vision and confronts performers with a multi-eyed perspective that is inspired by the jumping spider Phidippus Regius.
Experimental hacking lab and city walks at Stadttfinden Festival Leipzig, 2017. As a team of four (with Jörn Röder and Lennert Raesch), we developed sensor kits that sent repeated measurements of carbon dioxide, air humidity, temperature and water values to smartphones in AR headsets. We turned these measurements into vision modifications so that unvisited phenomena in cities could be experienced by participants of urban AR city walks.
3D-printed heads for the otherwise headless Golden Nica, which is the award of the media arts festival Ars Electronica. A trans*feminist reclamation of an award given to cis-men in most cases.